Host an intergenerational event where grandparents, parents and grandkids can have a facilitated conversation about the role that computers, phones and the Internet play in their lives.
Invite teens to conduct demonstrations of online gaming at local senior centers or other adult gatherings. Engage the teens in a discussion about what they like about gaming.
Have a public debate on whether the DSM (the official mental health diagnostic manual in the United States) should recognize Internet addiction as a disorder.
Work with your local school district to help integrate lessons on digital and media literacy, including activities that help students gain awareness about the amount of time they spend online and the impact of that time on their lives.