POV
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Download the Lesson Plan

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UNIT OBJECTIVES:
BACKGROUND INFORMATION: Throughout history, people have been fascinated with ideas surrounding good and evil. These ideas are considered in a variety of art forms including fairy tales, fables, the latest books, television programs, cartoon strips and video games. Good usually triumphs over evil but not without many challenges along the way. Concluding a series of harrowing trials and complex adventures, narrated in thousands of pages of original text and several hundred compelling watercolor paintings, Henry Darger's characters, the seven heroic Vivian Girls, emerge triumphant.
Related Video Clips Henry Darger had a difficult childhood that influenced his views on good and evil. (Please note: Some of the clips below depict violence and may be inappropriate for younger children. Please view before sharing with students.) CLIP 1: (2:58) Describes Darger's move from the Mission of Our Lady of Mercy to the Lincoln Asylum for Feeble-Minded Children. Watch Video CLIP 2: (2:27) Demonstrates Darger's faith in Christianity and in the bravery of little girls. These are Darger's forces of "good" who do battle against the forces of "evil." Watch Video CLIP 3: (2:39) The beauty of the Vivian girls and the innocence of the other children is juxtaposed with the violence and pain inflicted on them by the Glandelinian soldiers. Watch Video
RELATED VOCABULARY: Anti-hero Conflict Graphic Imagery Morality Narrative Symbol Universal
LESSON PLAN I: Objective: Do Now/Motivation: Students write a brief answer to the question: What is good and what is evil? Materials: Procedure: Share image with students. Some suggestions for guiding discussion: Activity: Create an image of a dramatic moment, from your imagination or life experience, in which good and evil play a role. Summary: A consideration of good and evil helps a person understand himself/herself and the world in which he/she lives. Through stories and pictures, a person can create a universe and gain control over his/her world. Assessment/Homework: Examine comic strips and find as many examples as you in which issues of good and evil are expressed graphically. Bring examples to class.
LESSON PLAN II: Aim/Objective: Background Information: Throughout history, rules of conduct for individuals and society have fascinated historians, philosophers, clerics and artists. Artists often personalize complex concepts such as good and evil through story and song. In Henry Darger's world, the heroine Vivian sisters, with some assistance from an assortment of generals and others, conquer the forces of evil. The Vivian Girls are always heroines in the story and the children they protect are always good. Do Now/Motivation: What examples of good and evil did you find represented in comics or magazine pictures? What about the image led you to define it as either good or evil? Was it difficult to locate these images? Materials: Procedure: Consider heroes and villains you know from games and movies. Generate a list of these characters with students. Some questions for discussion: Examine the image to continue the discussion. Summary: How are concepts of good and evil related to the heroes, villains and anti-heroes in Henry Darger's visual artwork? Assessment/Homework: Hands-On Workshop: Draw or create a figure that has symbolic and literal elements of "goodness" enabling them to protect, befriend and support you. Take note of what this figure first looks like as you imagine it in your mind. What does this tell you about your perceptions of what characteristics are equivalent to "good" and what are "evil"? What visual clues can you use to communicate your concept (color, value, symbols, location of figure in a setting etc.)?
LESSON PLAN III: Aim/Objective: Students will create a personal journal or sketchbook. Do Now/Motivation: Ask students to write a brief answer to the following question: What are some of the differences between writing (or drawing) in a personal journal (or sketchbook) and writing (or creating artwork that will be viewed by other people? Materials: Procedure: For a few minutes, have students write a brief answer to the "Do Now" question. Ask volunteers to share their answers. Topics may include privacy, spontaneity, freedom of expression, lack of concern over criticism. Ask students if any of them keep journals, diaries, or sketchbooks. Construct personal journals: Assessment/Homework: Students may use collage or drawing to further personalize the books. The books may be used for creative writing projects, journal writing, sketching, etc.
NATIONAL STANDARDS: The following lesson plans will relate to these Learning Standards: NYS Learning Standards for the Arts: Standard 3: Responding to and analyzing works of art Standard 4: Understanding the cultural dimensions and contributions of the arts NYS Learning Standards for English Language Arts: Standard 1: Using language for information and understanding Standard 3: Using language for critical analysis and evaluation McRel Standards for Visual Arts: Standard 1: Understands and applies media, techniques and processes related to the visual arts Standard 4: Understands the visual arts in relation to history and cultures Standard 5: Understands the characteristics and merits of one's own artwork and the artwork of others McRel Standards for Language Arts: Standard 9: Uses viewing skills and strategies to understand and interpret visual media Source: McRel (Mid-continent Research for Education and Learning)

These lesson plans are excerpted with the permission of the American Folk Art Museum. © 2005, American Folk Art Museum.

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Download the Lesson Plan

Jump to:


UNIT OBJECTIVES:
BACKGROUND INFORMATION: Throughout history, people have been fascinated with ideas surrounding good and evil. These ideas are considered in a variety of art forms including fairy tales, fables, the latest books, television programs, cartoon strips and video games. Good usually triumphs over evil but not without many challenges along the way. Concluding a series of harrowing trials and complex adventures, narrated in thousands of pages of original text and several hundred compelling watercolor paintings, Henry Darger's characters, the seven heroic Vivian Girls, emerge triumphant.
Related Video Clips Henry Darger had a difficult childhood that influenced his views on good and evil. (Please note: Some of the clips below depict violence and may be inappropriate for younger children. Please view before sharing with students.) CLIP 1: (2:58) Describes Darger's move from the Mission of Our Lady of Mercy to the Lincoln Asylum for Feeble-Minded Children. Watch Video CLIP 2: (2:27) Demonstrates Darger's faith in Christianity and in the bravery of little girls. These are Darger's forces of "good" who do battle against the forces of "evil." Watch Video CLIP 3: (2:39) The beauty of the Vivian girls and the innocence of the other children is juxtaposed with the violence and pain inflicted on them by the Glandelinian soldiers. Watch Video
RELATED VOCABULARY: Anti-hero Conflict Graphic Imagery Morality Narrative Symbol Universal
LESSON PLAN I: Objective: Do Now/Motivation: Students write a brief answer to the question: What is good and what is evil? Materials: Procedure: Share image with students. Some suggestions for guiding discussion: Activity: Create an image of a dramatic moment, from your imagination or life experience, in which good and evil play a role. Summary: A consideration of good and evil helps a person understand himself/herself and the world in which he/she lives. Through stories and pictures, a person can create a universe and gain control over his/her world. Assessment/Homework: Examine comic strips and find as many examples as you in which issues of good and evil are expressed graphically. Bring examples to class.
LESSON PLAN II: Aim/Objective: Background Information: Throughout history, rules of conduct for individuals and society have fascinated historians, philosophers, clerics and artists. Artists often personalize complex concepts such as good and evil through story and song. In Henry Darger's world, the heroine Vivian sisters, with some assistance from an assortment of generals and others, conquer the forces of evil. The Vivian Girls are always heroines in the story and the children they protect are always good. Do Now/Motivation: What examples of good and evil did you find represented in comics or magazine pictures? What about the image led you to define it as either good or evil? Was it difficult to locate these images? Materials: Procedure: Consider heroes and villains you know from games and movies. Generate a list of these characters with students. Some questions for discussion: Examine the image to continue the discussion. Summary: How are concepts of good and evil related to the heroes, villains and anti-heroes in Henry Darger's visual artwork? Assessment/Homework: Hands-On Workshop: Draw or create a figure that has symbolic and literal elements of "goodness" enabling them to protect, befriend and support you. Take note of what this figure first looks like as you imagine it in your mind. What does this tell you about your perceptions of what characteristics are equivalent to "good" and what are "evil"? What visual clues can you use to communicate your concept (color, value, symbols, location of figure in a setting etc.)?
LESSON PLAN III: Aim/Objective: Students will create a personal journal or sketchbook. Do Now/Motivation: Ask students to write a brief answer to the following question: What are some of the differences between writing (or drawing) in a personal journal (or sketchbook) and writing (or creating artwork that will be viewed by other people? Materials: Procedure: For a few minutes, have students write a brief answer to the "Do Now" question. Ask volunteers to share their answers. Topics may include privacy, spontaneity, freedom of expression, lack of concern over criticism. Ask students if any of them keep journals, diaries, or sketchbooks. Construct personal journals: Assessment/Homework: Students may use collage or drawing to further personalize the books. The books may be used for creative writing projects, journal writing, sketching, etc.
NATIONAL STANDARDS: The following lesson plans will relate to these Learning Standards: NYS Learning Standards for the Arts: Standard 3: Responding to and analyzing works of art Standard 4: Understanding the cultural dimensions and contributions of the arts NYS Learning Standards for English Language Arts: Standard 1: Using language for information and understanding Standard 3: Using language for critical analysis and evaluation McRel Standards for Visual Arts: Standard 1: Understands and applies media, techniques and processes related to the visual arts Standard 4: Understands the visual arts in relation to history and cultures Standard 5: Understands the characteristics and merits of one's own artwork and the artwork of others McRel Standards for Language Arts: Standard 9: Uses viewing skills and strategies to understand and interpret visual media Source: McRel (Mid-continent Research for Education and Learning)

These lesson plans are excerpted with the permission of the American Folk Art Museum. © 2005, American Folk Art Museum.

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Download the Lesson Plan

Jump to:


UNIT OBJECTIVES:
BACKGROUND INFORMATION: Throughout history, people have been fascinated with ideas surrounding good and evil. These ideas are considered in a variety of art forms including fairy tales, fables, the latest books, television programs, cartoon strips and video games. Good usually triumphs over evil but not without many challenges along the way. Concluding a series of harrowing trials and complex adventures, narrated in thousands of pages of original text and several hundred compelling watercolor paintings, Henry Darger's characters, the seven heroic Vivian Girls, emerge triumphant.
Related Video Clips Henry Darger had a difficult childhood that influenced his views on good and evil. (Please note: Some of the clips below depict violence and may be inappropriate for younger children. Please view before sharing with students.) CLIP 1: (2:58) Describes Darger's move from the Mission of Our Lady of Mercy to the Lincoln Asylum for Feeble-Minded Children. Watch Video CLIP 2: (2:27) Demonstrates Darger's faith in Christianity and in the bravery of little girls. These are Darger's forces of "good" who do battle against the forces of "evil." Watch Video CLIP 3: (2:39) The beauty of the Vivian girls and the innocence of the other children is juxtaposed with the violence and pain inflicted on them by the Glandelinian soldiers. Watch Video
RELATED VOCABULARY: Anti-hero Conflict Graphic Imagery Morality Narrative Symbol Universal
LESSON PLAN I: Objective: Do Now/Motivation: Students write a brief answer to the question: What is good and what is evil? Materials: Procedure: Share image with students. Some suggestions for guiding discussion: Activity: Create an image of a dramatic moment, from your imagination or life experience, in which good and evil play a role. Summary: A consideration of good and evil helps a person understand himself/herself and the world in which he/she lives. Through stories and pictures, a person can create a universe and gain control over his/her world. Assessment/Homework: Examine comic strips and find as many examples as you in which issues of good and evil are expressed graphically. Bring examples to class.
LESSON PLAN II: Aim/Objective: Background Information: Throughout history, rules of conduct for individuals and society have fascinated historians, philosophers, clerics and artists. Artists often personalize complex concepts such as good and evil through story and song. In Henry Darger's world, the heroine Vivian sisters, with some assistance from an assortment of generals and others, conquer the forces of evil. The Vivian Girls are always heroines in the story and the children they protect are always good. Do Now/Motivation: What examples of good and evil did you find represented in comics or magazine pictures? What about the image led you to define it as either good or evil? Was it difficult to locate these images? Materials: Procedure: Consider heroes and villains you know from games and movies. Generate a list of these characters with students. Some questions for discussion: Examine the image to continue the discussion. Summary: How are concepts of good and evil related to the heroes, villains and anti-heroes in Henry Darger's visual artwork? Assessment/Homework: Hands-On Workshop: Draw or create a figure that has symbolic and literal elements of "goodness" enabling them to protect, befriend and support you. Take note of what this figure first looks like as you imagine it in your mind. What does this tell you about your perceptions of what characteristics are equivalent to "good" and what are "evil"? What visual clues can you use to communicate your concept (color, value, symbols, location of figure in a setting etc.)?
LESSON PLAN III: Aim/Objective: Students will create a personal journal or sketchbook. Do Now/Motivation: Ask students to write a brief answer to the following question: What are some of the differences between writing (or drawing) in a personal journal (or sketchbook) and writing (or creating artwork that will be viewed by other people? Materials: Procedure: For a few minutes, have students write a brief answer to the "Do Now" question. Ask volunteers to share their answers. Topics may include privacy, spontaneity, freedom of expression, lack of concern over criticism. Ask students if any of them keep journals, diaries, or sketchbooks. Construct personal journals: Assessment/Homework: Students may use collage or drawing to further personalize the books. The books may be used for creative writing projects, journal writing, sketching, etc.
NATIONAL STANDARDS: The following lesson plans will relate to these Learning Standards: NYS Learning Standards for the Arts: Standard 3: Responding to and analyzing works of art Standard 4: Understanding the cultural dimensions and contributions of the arts NYS Learning Standards for English Language Arts: Standard 1: Using language for information and understanding Standard 3: Using language for critical analysis and evaluation McRel Standards for Visual Arts: Standard 1: Understands and applies media, techniques and processes related to the visual arts Standard 4: Understands the visual arts in relation to history and cultures Standard 5: Understands the characteristics and merits of one's own artwork and the artwork of others McRel Standards for Language Arts: Standard 9: Uses viewing skills and strategies to understand and interpret visual media Source: McRel (Mid-continent Research for Education and Learning)

These lesson plans are excerpted with the permission of the American Folk Art Museum. © 2005, American Folk Art Museum.

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In The Realms of the Unreal: Lesson Plan: Good and Evil

Download the Lesson Plan

Jump to:


UNIT OBJECTIVES:


BACKGROUND INFORMATION:
Throughout history, people have been fascinated with ideas surrounding good and evil. These ideas are considered in a variety of art forms including fairy tales, fables, the latest books, television programs, cartoon strips and video games. Good usually triumphs over evil but not without many challenges along the way. Concluding a series of harrowing trials and complex adventures, narrated in thousands of pages of original text and several hundred compelling watercolor paintings, Henry Darger's characters, the seven heroic Vivian Girls, emerge triumphant.


Related Video Clips

Henry Darger had a difficult childhood that influenced his views on good and evil.
(Please note: Some of the clips below depict violence and may be inappropriate for younger children. Please view before sharing with students.)

CLIP 1: (2:58)
Describes Darger's move from the Mission of Our Lady of Mercy to the Lincoln Asylum for Feeble-Minded Children.
Watch Video

CLIP 2: (2:27)
Demonstrates Darger's faith in Christianity and in the bravery of little girls. These are Darger's forces of "good" who do battle against the forces of "evil."
Watch Video

CLIP 3: (2:39)
The beauty of the Vivian girls and the innocence of the other children is juxtaposed with the violence and pain inflicted on them by the Glandelinian soldiers.
Watch Video


RELATED VOCABULARY:
Anti-hero
Conflict
Graphic
Imagery
Morality
Narrative
Symbol
Universal


LESSON PLAN I:

Objective:

Do Now/Motivation:
Students write a brief answer to the question: What is good and what is evil?

Materials:

Procedure:
Share image with students. Some suggestions for guiding discussion:

Activity:
Create an image of a dramatic moment, from your imagination or life experience, in which good and evil play a role.

Summary:
A consideration of good and evil helps a person understand himself/herself and the world in which he/she lives. Through stories and pictures, a person can create a universe and gain control over his/her world.

Assessment/Homework:
Examine comic strips and find as many examples as you in which issues of good and evil are expressed graphically. Bring examples to class.


LESSON PLAN II:

Aim/Objective:

Background Information:
Throughout history, rules of conduct for individuals and society have fascinated historians, philosophers, clerics and artists. Artists often personalize complex concepts such as good and evil through story and song. In Henry Darger's world, the heroine Vivian sisters, with some assistance from an assortment of generals and others, conquer the forces of evil. The Vivian Girls are always heroines in the story and the children they protect are always good.

Do Now/Motivation:
What examples of good and evil did you find represented in comics or magazine pictures? What about the image led you to define it as either good or evil? Was it difficult to locate these images?

Materials:

Procedure:
Consider heroes and villains you know from games and movies. Generate a list of these characters with students.

Some questions for discussion:

Examine the image to continue the discussion.

Summary:
How are concepts of good and evil related to the heroes, villains and anti-heroes in Henry Darger's visual artwork?

Assessment/Homework:

Hands-On Workshop:
Draw or create a figure that has symbolic and literal elements of "goodness" enabling them to protect, befriend and support you. Take note of what this figure first looks like as you imagine it in your mind. What does this tell you about your perceptions of what characteristics are equivalent to "good" and what are "evil"? What visual clues can you use to communicate your concept (color, value, symbols, location of figure in a setting etc.)?


LESSON PLAN III:

Aim/Objective:
Students will create a personal journal or sketchbook.

Do Now/Motivation:
Ask students to write a brief answer to the following question:
What are some of the differences between writing (or drawing) in a personal journal (or sketchbook) and writing (or creating artwork that will be viewed by other people?

Materials:

Procedure:
For a few minutes, have students write a brief answer to the "Do Now" question. Ask volunteers to share their answers. Topics may include privacy, spontaneity, freedom of expression, lack of concern over criticism. Ask students if any of them keep journals, diaries, or sketchbooks.

Construct personal journals:

Assessment/Homework:
Students may use collage or drawing to further personalize the books. The books may be used for creative writing projects, journal writing, sketching, etc.


NATIONAL STANDARDS:

The following lesson plans will relate to these Learning Standards:

NYS Learning Standards for the Arts:

Standard 3: Responding to and analyzing works of art

Standard 4: Understanding the cultural dimensions and contributions of the arts

NYS Learning Standards for English Language Arts:

Standard 1: Using language for information and understanding
Standard 3: Using language for critical analysis and evaluation

McRel Standards for Visual Arts:

Standard 1: Understands and applies media, techniques and processes related to the visual arts
Standard 4: Understands the visual arts in relation to history and cultures
Standard 5: Understands the characteristics and merits of one's own artwork and the artwork of others

McRel Standards for Language Arts:

Standard 9: Uses viewing skills and strategies to understand and interpret visual media
Source: McRel (Mid-continent Research for Education and Learning)


These lesson plans are excerpted with the permission of the American Folk Art Museum. © 2005, American Folk Art Museum.